Animation in the Modern Day
© 2012 Craig. All rights reserved.
© 2012 Craig. All rights reserved.
© 2012 Craig. All rights reserved.
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In animation everyone tends to work slightly differently. I am not saying that this is the only way to work but I tend to work in the following curve flow in my process. Pass 1 - Stepped: Great for setting up … Continue reading
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I have had several people that have been having issues with Maya 2011 and audio clips. I get statements and comments like this, “When I go to scrub my animation the audio is not synched up! Help!!!”…. “It works in … Continue reading
© 2010 Craig. All rights reserved.
Many animators new to 3D spend countless hours searching for the magic button in maya that will make there animations look good. I found it .…… it is right here: Seriously?.….all joking aside. IT DOESN’T EXIST! .…. Being an animator is … Continue reading
© 2010 Craig. All rights reserved.
This project was created many years ago for my students of animation. It was designed to create specific situations to animate. 1. Stepping up on something. 2. Walking in a straight line. 3. Illustrating balance. 4. Stepping down. 5. Walking … Continue reading
© 2010 Craig. All rights reserved.
One year ago I created an animation club for my students called 8FramesIn. The purpose was to add additional animation opportunities to an all to short animation curriculum. Seeing as one semester of animation is not much time in developing … Continue reading
© 2010 Craig. All rights reserved.
The ORB Character was created by me for my students to use within my animation class. CONCEPT: You are a new recruit at a military test facility. You have been charged to complete several training exercises that will prepare you for … Continue reading
© 2010 Craig. All rights reserved.
3D Models (Works in Progress) This post contains several models that are works in progress. Once my new class is finalized I will be continuing to develop these characters further. Mudbox or Z-Brush will be used to add fine details. … Continue reading
© 2010 Craig. All rights reserved.
HISTORY Disney’s Nine Old Men developed the principles of animation as a way to communicate about the art that they developed so masterfully. The 12 principles of animation are not meant to be a check list. They are however concepts … Continue reading
© 2010 Craig. All rights reserved.
12 Original Principles 1. Appeal 2. Staging 3. Exaggeration 4. Timing 5. Anticipation 6. Ease In Ease Out 7. Secondary Motion/Action 8. Pose to Pose vs. Straight Ahead 9. Overlapping Action & Follow Through 10. Solid Drawing 11. Arcs 12. Squash & Stretch Appeal — is where the character must ooze … Continue reading
© 2010 Craig. All rights reserved.
12 Original Principles — Part III 1. Appeal 2. Staging 3. Exaggeration 4. Timing 5. Anticipation 6. Ease In Ease Out 7. Secondary Motion/Action 8. Pose to Pose vs. Straight Ahead 9. Overlapping Action & Follow Through 10. Solid Drawing 11. Arcs 12. Squash & Stretch CONTINUED — (Principles 7 — 12) Secondary … Continue reading
© 2010 Craig. All rights reserved.
A CardBoard Box Affair This animation exercise is part of a series of assignments I will be giving my students. Being able to animate action that feels completely natural can provide very useful lessons in physics. In order for an … Continue reading