Many animators new to 3D spend countless hours searching for the magic button in maya that will make there animations look good.
I found it .…… it is right here:
Seriously?.….all joking aside. IT DOESN’T EXIST! .…. Being an animator is being an artist! And, in being an artist you must explore — make decisions — and have fun!
Three scenarios usually occur:
1.) The animator jumps in and starts tweeking curves before they have a strong foundation of keyframes.
2.) They Key frame too much and end up with “poppy” / “clicky” animation that needs a lot of fixing and cleaning up.
3.) They open the graph editor after keying framing and get scared, then close the graph editor because they don’t want to mess anything up.
Here are few key strategies to combat these situations:
1.) Make sure you really understand the mechanics of the action that you are trying to create. Act it out if possible! Use reference when you can.
2.) Make sure each pass is as solid as possible realizing that nothing is set in stone. Refinement is the name of the game. As Frank thomas said, “At the end, the character should be doing quite well without you — thank you!“
3.) After the first pass, work with the graph editor open! Seeing the curves as you explore will help you to understand what is going on.
In order to help demystify Maya’s World I invite you to watch the following video:
Now that you have more understanding of Maya’s World and Directions watch this video about Timing & Mass:
On to another example that deals with curve patterns, Rotations vs. Translation and Accelerations:
Pendulums (Energy being used up & Overlap)
Whips (Favoring Breakdowns, Breaking Tangents, & Proper Curve Progression)
That’s it for this post. I hope these help to demystify the graph editor somewhat. Just remember that exploring these tools and trying different things out is your best bet in becoming more comfortable.
Craig

