The ORB Character was created by me for my students to use within my animation class.
CONCEPT: You are a new recruit at a military test facility. You have been charged to complete several training exercises that will prepare you for successfully completing a test firing of the ORB.
TRAINING MODULES
1: Ball Bounce — Timing, Graph Editor Familiarization.
2: Orb Bounce & Roll — Natural Timing, Settle In
3: Orb Jump — Anticipation / Arcs / Inertia (Forces)
4: Orb Fly — Overlap, Over Shoot, Settle in, Banking, Ease In Ease Out
MAIN PROJECT: Orb Test Firing
1. Beginning — Character must start on the ground.
2. Middle — Character must move through air.
3. Ending — Character must return to the ground.
Additional Requirements: Must work with 3 separate cameras w/ 2 camera cuts
GOALS:
1. Chance to explore the principles of animation.
2. To gain a greater understanding of working in motion passes.
3. Working within a proper curve order.
4. Working within a hierarchy of controls.
5. Gain a better understanding of the Graph Editor and Dope Sheet.
6. Explore camera composition and flow of action.
7. Gain a understanding of directing the viewers eye.
MODEL:
ORB RIG & CTRL DEMO:
TEXTURE Example:
ANIMATION PASSES:
Pass 1
Pass 2 — Linear
Pass 2 — Spline
Pass 3a
Pass 3d
Pass 3I
Pass 3J
Pass 4 — A this point I open student projects to edit and critique. Finished animation to come!
Pass 5 — Clean-up — Demo Podcast to come!
VFX:
Flame Test
Future development:
1. Smoke
2. Heat Trail
3. Sparks


