Maya Tutorials

INSIDE MAYA

Audio in Maya 2011
Click Here — for infor­ma­tion con­cern­ing Audio in Maya.

Ani­ma­tion Preferences

Grid Setup — Set­ting up your grid for Ani­ma­tion

Interface_UI Elements_HeadsUp Dis­play — Set­ting up your work­space for ani­ma­tion and pre­sen­ta­tion pur­poses.

Sav­ing out mul­ti­ple User­Pref files — Set­ting up your work­space for mul­ti­ple work­flows.

Manip­u­la­tor Pref­er­ences — Get­ting bet­ter feed­back when ani­mat­ing and mod­el­ing.

MAYA’S World
(The demo cov­ers Curve Direc­tions which illus­trate basic prin­ci­ples such as Pos­i­tive Neg­a­tive, Ver­ti­cal, Hor­i­zon­tal, Diag­o­nal, and Cir­cu­lar Direc­tions.
Click Here - for the orig­i­nal Post.)


Tan­gents in Maya 2012:  F_Curve
 (The tuto­r­ial intro­duces you to the dif­fer­ent tan­gent types and how they work. Some pit­falls are dis­cussed as well as a gen­eral curve work­flow for ani­ma­tion.)

Accel­er­a­tions
(This Demo dis­cusses curve slopes and the prin­ci­ples of Time and Value, Accel­er­a­tions, Over­shoots, and Set­tle Ins)
 

Ball Bounce Weights
(The Demo Explores dif­fer­ent Ball Bounce Weights. Some addi­tional con­cepts con­cern­ing Over­all Tim­ing and Energy Decay Rates are touched upon.)

Box Lid 
(This Demo explores being able to iden­tify changes in speed such as ease in and out.  Addi­tional con­cepts on rota­tions / trans­la­tions are touched upon. )

Pen­du­lum Swing
(This demo dis­cusses true over­lap­ping actions and illus­trates actions that come to a rest as energy gets used up.)

 Whip­ping Actions
(The demo touches on the abil­ity to weight your keys and break­downs to one side of an action.)


ANIMATION HISTORY 

12 Prin­ci­ples of Ani­ma­tion — Part 1 (His­tory)
Click Here - The post cov­ers some of the His­tory of the 12 Orig­i­nal Prin­ci­ples of Ani­ma­tion.
12 Prin­ci­ples of Ani­ma­tion — Part 2 (Prin­ci­ples 1–6)
Click Here - The post cov­ers prin­ci­ples 1 — 6 of 12 Orig­i­nal Prin­ci­ples of Ani­ma­tion.
12 Prin­ci­ples of Ani­ma­tion — Part 3 (Prin­ci­ples 7–12)
Click Here - The post cov­ers prin­ci­ples 7 — 12 of 12 Orig­i­nal Prin­ci­ples of Ani­ma­tion.
12 Prin­ci­ples of Ani­ma­tion — Part 4 (Addi­tional)
COMING SOON — The post cov­ers Addi­tional Prin­ci­ples of Animation.

ANIMATION PROCESS

The Ani­ma­tion Process — Tra­di­tional vs. 3D  - Com­ing Soon!

 What is a Motion Pass?Click Here - This post dis­cusses the idea of work­ing in motion passes and illus­trates the devel­op­ment of a sim­ple ani­ma­tion of a nat­ural box fall exercise.

 


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